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【sex swimsuit video】Black Ops 6 Zombies Season 3 Reloaded update patch notes

Black Ops 6 Zombies got a ton of new content in the Season 3 update,sex swimsuit video including the Shattered Veil map, but that’s not all, as Season 3 Reloaded brings even more.

Call of Duty brings a new update every four weeks, and this time it’s Season 3 Reloaded. Warzone gets Verdansk map updates, Black Ops 6 multiplayer gets new maps, and while Zombies doesn’t get nearly as much content as it did in Season 3, there’s still plenty to look forward to.

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Here are the full patch notes for BO6 Zombies Season 3 Reloaded, including the new weapons and LTM.

BO6 Zombies Season 3 Reloaded release date

BO6 Zombies Season 3 Reloaded arrives Thursday, May 1, at 9 AM PT / 12 PM ET / 5 PM BST.

This is the mid-season update and will be the final major update until Season 4, which is set for May 29.

New weapons

Season 3 Reloaded brings two new weapons for you to use against the undead: the Ladra SMGand the Mini-Rocket Conversion for the Goblin Mk2.

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ladra smg in warzone and black ops 6Activision

The Ladra is essentially the Spectre from Black Ops 1, making up for its low damage with an “extreme rate of fire” and low recoil. With a big mag and a trip to the Pack-a-Punch machine, you’ll be able to mow through the hordes after you unlock it through the High Art event.

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If you prefer things that go boom, the 7.62 Mini-Rocket Conversion kit turns the Goblin Mk2 into a fully automatic rifle that shoots explosive bullets. Although it has low bullet velocity and rate of fire, its splash damage will take down several zombies at once.

Full patch notes

Directed Mode: Shattered Veil

  • Get some extra guidance when taking on the Main Quest in Shattered Veil with the arrival of Directed Mode in Season 03 Reloaded. Head to Colton Hall in the wooded hills above Liberty Falls and deliver the Sentinel Artifact to S.A.M. with a maximum round cap of 15.
black ops 6 zombies shattered veil mapActivision

New Zombies Limited-Time Mode

  • Zombie Snacks
    • Whet your appetite in the Zombie Snacks limited-time mode, challenging Operators to keep their energy reserves up while aiming to enter a flow state, providing extra power for slaying the undead.
    • Play Zombie Snacks on all five maps, including Shattered Veil, The Tomb, Citadelle des Morts, Terminus, and Liberty Falls, in both Standard and Directed playlists with the following gameplay changes:
    • Energy Meter:?In Zombie Snacks, your Operator’s health bar is replaced with an energy meter which depletes when taking damage or moving. The energy meter does not passively recharge. For that, you need food.
      • In Standard, your energy depletes when moving or taking damage. Jumping, mantling, sliding, and diving all deplete energy on use. In Directed Mode, your energy only depletes when taking damage.
      • Replenish your energy by eating snacks (+50), drinking Perks (+150), or chewing a GobbleGum (+50).? Other health-based features will also refill energy, such as the Stimshot (+50) and the Light Mend Ammo Mod (+5 per glyph, +10 with the Extra Strength Augment).?
      • The Jugger-Nog Perk will increase your total energy bar.
    • Food Items:?Eat food to partially replenish your energy meter, dropped by downed enemies and found throughout the map.
      • Specials, Elites, and HVTs are guaranteed to drop three snack items.
    • Refrigerator Powerup:?When activated, all eliminated zombies will drop food items for a short period of time. Nobody’s going hungry when this Power-Up drops.
    • Flow Mode:?Eliminate 10 zombies without taking damage to enter a flow state. Operators in the flow inflict plenty of extra damage and gain special boosts, such as improved handling and movement. Take any damage, and the flow state is lost. We suggest you turn up your music for this one.
    • Earn GobbleGum rewards upon the first completion of the Main Quest in Standard or Directed Mode on any map:
      • Directed:?A custom collection of 4 GobbleGums per map.
        • Each contains one high-rarity GobbleGum and 3 GobbleGums of other rarities.
        • 15,000 XP per map, for a total of 75,000 XP across all maps.
      • Standard:?A custom collection of 6 GobbleGums per map.
        • Each contains one high-rarity GobbleGum and 5 GobbleGums of other rarities.?
        • 15,000 XP per map, for a total of 75,000 XP across all maps.

New Field Upgrade

  • Frost Blast (Event Reward)
    • Create a blizzard that deals lethal frost damage on activation and slows enemies that enter it.
    • This Field Upgrade can be used in all five Zombies maps along with the previously accessible Field Upgrades, assuming it is chosen as part of your Loadout, or swapped via the menu during a game.
    • Frost Blast: Major Augments
      • Ice Slick
        • Enemies within the blizzard may be knocked down.
      • Frost Cast
        • The blizzard moves forward when activated.
      • Flash Freeze
        • Normal enemies within the blizzard will be frozen solid and are killed when damaged.
    • Frost Blast: Minor Augments
      • Extension
        • Significantly increases blizzard duration.
      • Frostbite
        • Increase damage to frozen enemies.
      • Extra Charge
        • Increase max charges by one.
frost blast in black ops 6 zombiesActivision

New Events

  • High Art (Launch)
    • Join actor, comedian, and filmmaker Seth Rogen on an epic High Art journey. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn rewards like the new Ladra SMG.
  • Blaze of Glory (Launch Window)
    • Collect Blaze Bucks dropped by eliminated enemies. Redeem your bucks for rewards, including the new Vendetta Perk, the Frost Blast Field Upgrade, and the “Highly Decorated” Weapon Camo with an additional variant for Season 03 BlackCell owners.

GLOBAL

Movement?

  • Addressed an issue where slide to prone was not properly working with the Hybrid and Tap to Slide settings.

ZOMBIES

Maps?

  • Shattered Veil?
    • General
      • Increased rewards from the “Fog Rolling In” Easter Egg.
      • Fixed visual glitches caused by the “Fog Rolling In” Easter Egg.
      • Addressed an issue that prevented players from taking damage from the Microwave Trap.?
      • Updated the UI on the Teleporter Prompt to match other Teleporters.?
      • Addressed an issue where an audio log in Shem’s Henge could only be interacted with from one side.?
      • Addressed a visual issue with a tree in the Motor Court.
      • Addressed an issue with some floating jerrycans in the Distillery.?
      • Addressed an issue that prevented some Xbox platforms from being able to see the Der Wunderfizz machine on the Tac-Map and Minimap.
    • Main Quest
      • Addressed an issue where The Essence Bomb could return to the Key Item list when loading a save after placing it.
      • Addressed an issue where the player would need to pick up the Sconce again after loading a save.?
      • Addressed an issue where the energy siphon progress UI for the Explosive Canister in the Main Quest could re-appear after loading a save where it was already completed.?
    • Weapons
      • Addressed an issue where a Ray Gun could not be used to start the 3rd encounter in the Wunderwaffe DG-2 Easter Egg.
      • Addressed an issue where the crosshairs for the Wunderwaffe DG-2 were not present when aiming down sights in 3rd person.?
      • Addressed an issue where Invulnerability Sigils from the Ray Gun Mark II-P could float above the ground in some areas.
    • Enemies
      • Addressed an issue where loading a save would restore armor on damaged Elder Disciples.?
      • Addressed an issue where certain zombies charmed by Brain Rot would move slower than intended.?
      • Addressed an issue that could prevent Doppleghasts from tracking the player.
      • Addressed an issue where an Abomination could spawn before the round started when loading a save.?
    • Final Encounter
      • Addressed an issue where Energy Mine with the Turret Augment would shoot at Richtofen.?
      • Addressed an issue where the boss could move the player around while downed.?
      • Addressed an issue that prevented damage and damage values from appearing when using melee to attack the boss’s legs.?
      • Addressed an issue where some visual particle effects would remain after skipping the cutscene.?
      • Addressed an issue where critical damage from a Chopper Gunner was lower than non-critical damage against the boss.
  • Terminus
    • Addressed an issue where the Void Cannon trap could teleport a player while using a Mutant Ejection.?
    • Addressed an issue where the secondary fire for the Beamsmasher could be used infinitely under certain conditions.
  • Liberty Falls
    • Addressed an issue that allowed the Thrustodyne M23 to be used infinitely under certain conditions.
  • Citadelle des Morts
    • Directed Mode
      • Addressed an issue where the guide would not highlight the first crystal in the light puzzle in the Dining Hall.
  • The Tomb
    • Addressed some locations that would be considered out of bounds when placing equipment.?
    • Addressed an issue that could restart the Parasite Trial when transitioning to a Special Round.

Weapons?

  • Added the base version of the Ray Gun Mark II to the Mystery Box weapon pool.?
  • Addressed an issue where loading a save would re-enable Pack-a-Punch camos if they were toggled off.?
  • Addressed an issue where removing attachments from a Weapon Blueprint that is set as a Zombie Build would not remove the attachments in-game.

Perks?

  • General
    • Addressed an issue that allowed players to duplicate perks.
  • Double Tap
    • Double Jeopardy Augment
      • Prevented Double Jeopardy from activating from Wonder Weapons and melee hits as it is only supposed to activate from normal shots.

Equipment?

  • Stim Shot
    • Removed the text “Recharges on a cooldown.” from the description.

Field Upgrades?

  • Tesla Storm
    • Addressed an issue where the Lithium Charged Augment would cause Players without the Augment to have their Tesla Storm display as if the augment was applied.

Support?

  • Death Machine
    • Addressed an issue where loading a save would not retain the correct amount of ammo in a Death machine.
  • Mangler Cannon
    • Addressed an issue where swapping out a Mangler Cannon awarded from the Support Group GobbleGum for a different Scorestreak and picking it back up would reduce the ammo to 1.
  • LDBR
    • Addressed an issue that displayed the warning “Air space is too crowded.” when the scorestreak was usable.
  • Mutant Injection
    • Fixed an invulnerability exploit when using Mutant Injection and Aether Shroud simultaneously.

GobbleGums?

  • Reduced GobbleGum machine cooldown from 5 minutes to 10 seconds.?
  • Sped up the GobbleGum machine activation sequence so you can retrieve your GobbleGum within 2 seconds.
  • Addressed an issue that would prevent the Time Out GobbleGum from skipping a round if used at the start of a new round.??
  • Addressed an issue that could prevent the Crate Power GobbleGum from applying when also activating a Wonderbar GobbleGum.?
  • Addressed an issue that could prevent the Crate Power GobbleGum from functioning properly.

Loot?

  • Addressed an issue where a Self-Revive Kit could not be equipped directly from a S.A.M. Trial Reward Crate.?

UI?

  • Addressed an issue where the “Track Next Camo” and “Untrack Next Camo” button would not be immediately present when viewing the Tracked & Near Complete tab.
  • Addressed an issue that could prevent equipped Ammo Mods from displaying when loading a save.
  • Addressed an issue that could prevent the Exfil Timer from appearing.
  • Addressed some visual issues that occurred in Loadouts when Prestiging in Zombies.

Graphics?

  • Addressed an issue where reloading the Game Over CR-56 AMAX Weapon Blueprint while in Aether Shroud could case a second floating weapon to appear.?
  • Addressed an issue where using the Enduring Radiance Augment for the Healing Aura Field Upgrade would result in blown-out effects.?
  • Addressed an issue where the chandelier in the Shattered Veil Grand Foyer was not present on PS4.

Audio?

  • Shattered Veil
    • Addressed an issue where a line from Carver would not play during the Wonder Weapon Quest.
    • Addressed an issue that prevented the Zipline sound effect from playing when using the Zipline in 3rd Person.?
    • Addressed an issue that prevented Operator callouts when pinging the teleporter.

Stability?

  • Addressed various stability issues.

For all the weapon buffs and nerfs in Season 3 Reloaded, you can check out our dedicated article.

And that’s everything coming in Black Ops Season 3 Reloaded’s Zombies update, but you can also make sure you’ve locked in the best controller and PC settings.

Related

Big Bertha returning to Warzone in Season 3 on Verdansk

Warzone Season 3 update patch notes

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